The Open Morrowind ready edition of LGNPC mods is a stripped-down, dialogue-only version for those players frustrated by conflicts between LGNPC mods and other mods that make changes to the same objects and cells. While a dialogue conflict is still possible, our non-essential content is intended to load early and be superseded by other mods thereby preventing the breaking of their quests.
The Open Morrowind ready versions of our mods were originally created for inclusion in the Morrowind Gameplay Experience Overhaul - a mod compilation where compatibility with other mods was a concern. Even after that project stalled some players expressed interest in a dialogue-only version of our mods. Recent tests with the Open Morrowind engine revealed that scripting irregularities prevented a couple of LGNPC mods from loading, and so work on creating a 'lite' version of our mods was renewed.
LGNPC - Open Morrowind mods are almost exclusively dialogue-based to minimize the possibility of conflict with other mods. They make no changes to existing objects and cells. LGNPC quest-related content, sometimes the source of mod conflicts, has been completely removed. What remains are less generic dialogue responses that help define an NPC's personality.
LGNPC - Open Morrowind mods are not intended to be used alongside a full LGNPC mod version of the same town. There will be no adverse effects if they are loaded together due to their load order, but there is no value to doing so. LGNPC - Open Morrowind mods may be used with our full LGNPC mod version of other towns, such as LGNPC Ald'ruhn for which an Open Morrowind version does not yet exist.
Most players will still opt to use the full versions of LGNPC mods, and with such strategies as manipulating load order and merging objects most mod conflicts can be mitigated. However if you have been reluctant to try our mods over concerns about compatibility, perhaps LGNPC - Open Morrowind mods will allow you to have a fresh Morrowind experience.