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                        The Elder Scrolls III: Morrowind

                           Less Generic NPCs Project
                     LGNPC Aldruhn Supplement version 1.31


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     Index:

     1. Description
     2. Installation
     3. Using the plug-in
     4. Features
     5. Version history
     6. Compatibility
     7. Acknowledgements
     8. Copyright


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	1. DESCRIPTION

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     Less Generic NPC mods provide unique dialogue filtered for individual 
     NPCs that replaces the generic responses usually encountered and 
     create individual personalities and backstories.

     LGNPC Aldruhn Supplement adds new dialogue and develops the 
     personality of forty NPCs in Ald'ruhn. Their characters are further 
     developed as the player investigates seven new quests.


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	2. INSTALLATION

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     This archive consists of a plug-in module (.esp), and a readme and 
     walkthrough file (.txt).

     Unzip the archive into your Morrowind\Data Files directory, or manually
     copy LGNPC_Aldruhn_suppl.esp into your Morrowind\Data Files folder. 
     If asks to overwrite, choose [Yes].

     
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	3. USING THE PLUG-IN

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     From the Morrowind Launcher, open Data Files and check the box next 
     to LGNPC_Aldruhn_suppl.esp

     This plug-in depends on Morrowind only.

     It can be used with a new game or an existing saved game.

     Users of earlier versions of LGNPC Ald'ruhn supplement:
       Local references were re-numbered that could create problems for 
       saved games (unable to find referenced object...). The Morrowind 
       Code Patch may mitigate this issus, or you can clean your save of 
       any references from this mod.

     Designed to be used alongside LGNPC_Aldruhn_v1_30, but it will stand
     on its own.

     It is recommended that you make a backup of your current game before
     using this plug-in. It may spare you much grief should you encounter
     problems or conflicts that result in your un-installing the mod.

     
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	4. FEATURES

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     LGNPC Ald'ruhn creates unique dialogue for 40 existing NPCs. There are 
     over 2600 new dialogue entries covering nearly 200 new and existing 
     topics.

     We offer 7 new quests - the majority of which are available to any 
     player regardless of faction affiliation.

     LGNPC NoLore ready - some NPCs filtered for use with LGNPC NoLore to 
     generate indifferent replies on topics they shouldn't speak.

     Children of Morrowind ready - Adds dialogue for parents of children 
     introduced by Children of Morrowind.

     Some highlights include:

     - Unite a poor resident with her missing sister.
     - Arrange for a former Mages Guild apprentice to be reinstated.
     - Discover fertile ground for Ald'ruhn's displaced farmer.
     - Engage the services of a master enchanter to merge three cursed 
       rings into a single, powerful enchantment.


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	5. VERSION HISTORY

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     Version 1.31

     - Corrected typographical and grammatical errors.
     - Edited scripts to be compatible with OpenMW.

     Version 1.30

     - Corrected typographical and grammatical errors.
     - Revised dialgoue for 28 NPCs.
     - Re-designed 2 quests.

     Version 1.23

     - Corrected typographical and grammatical errors.
     - Removed latent Tribunal dependency.
     - Added new dialogue

     Version 1.21

     - Fixed bug in Aryni Orethi's quest that prevented Inta from speaking 
       about her situation.

     Version 1.21

     - Complete re-editing of dialog for spelling and grammatical errors.
     - Quest/dialogue bug fixes.

     Version 1.20

     - Initial public release


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	6. COMPATIBILITY

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     This plug-in depends on Morrowind only.

     Do not use merged dialogues.esp (from TESTool) with this plug-in (or 
     any other LGNPC installment)!

     LGNPC Aldruhn Supplement has been cleaned with tes3cmd, date-stamped 
     and local reference indexes re-numbered with Wrye Mash. If you open 
     this mod in the game editor, use Wyre Mash to preserve the date 
     stamp and local object reference index:

          Date stamp: 6/1/2008/11:01:00 PM
          Starting local reference index: 55759

     Changing these values could alter load order and generate errors when 
     loading saved games.

     CONFLICTS:
 
     - "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC 
       mods that could result in unexpected problems in both mods.


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	7. ACKNOWLEDGEMENTS

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     Contributors include (in alphabetic order): Akatosh, Amberfire, 
     Beornica, Cryptic, Cyrano, Dark Master, Dope Hat Man, Dream, Flyspeck, 
     FofA, Freestyle, Gina, Hairy Lee, Iudmin, Jesterking, 
     John The Wingless Burnett, Kashazz, Max aka Nobody, Monolith, 
     OldeCow, Orange Trash Face, Ostar, Persian Paladin, PrinceOfShadows, 
     Rane, Wolvie and Yi Sun-Sin.

     Thanks to the Morrowind modding community for advice and shared
     wisdom, and Bethesda Softworks for providing the game editor that
     makes this plug-in possible.


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	8. COPYRIGHT

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     This plug-in is freely distributable and modifiable as long as this 
     readme file accompanies it and due credit is given to the original
     contributors to this mod.

     By downloading and running this plug-in you acknowledge the following:

     - That you have read, understood and accept the information in this
       readme.
     - That you agree the creators of this plug-in bear no responsibility
       for damage to your saved games, and your computer hardware and 
       software.

     Do not upload this plug-in for distribution without permission from
     LGNPC. This is necessary to maintain and update the mod as necessary.


     For LGNPC project queries please contact Cyrano: cyrano.tkn@gmail.com
   

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     The Elder Scrolls, Morrowind, etc. are property of Bethesda Softworks