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                        The Elder Scrolls III: Morrowind

                           Less Generic NPCs Project
	                   LGNPC Aldruhn version 1.30


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     Index:

     1. Description
     2. Installation
     3. Using the plug-in
     4. Features
     5. Version history
     6. Compatibility
     7. Acknowledgements
     8. Copyright


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	1. DESCRIPTION

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     Less Generic NPC mods introduce unique dialog filtered for individual 
     NPCs that replaces the generic responses usually encountered and 
     create individual personalities and backstories.

     LGNPC Aldruhn adds new dialog and develops the personality of every
     NPC in Ald'ruhn. These characters are further developed as the player
     investigates six new quests.


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	2. INSTALLATION

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     This mod consists of a plug-in module (.esp). and a readme (.txt). 

     Unzip the mod into your Morrowind/Data Files directory, or manually
     copy LGNPC_Aldruhn.esp into your Morrowind\Data Files folder.
     If asks to overwrite, choose [Yes].

     
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	3. USING THE PLUG-IN

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     From the Morrowind Launcher, open Data Files and check the box next to
     LGNPC_Aldruhn.esp

     This plug-in depends on Morrowind only.

     It can be used with a new game or an existing saved game.

     Users of earlier versions of LGNPC Aldruhn:
     A number of references have been removed in this update. You are 
     advised to 'clean' your existing saved game using a utility such as 
     Wrye Mash.

     Do not use with an earlier version of LGNPC Aldruhn. This plugin is a 
     replacement, not a patch.

     If your game is saved indoors, in Ald'ruhn, go outside, and re-save
     before activating this plugin. Otherwise the game might crash. After
     it's activated however it is safe to save anywhere.

     It is recommended that you make a backup of your current game before
     using this plug-in. It may spare you much grief should you encounter
     problems or conflicts that result in your un-installing the mod.


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	4. FEATURES

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     LGNPC Ald'ruhn creates unique dialog for 87 existing NPCs. There are 
     over 1900 new dialog entries covering 135 new and existing topics.

     We offer 6 new quests available to any player regardless of faction 
     affiliation.

     Some highlights include:

     - Ald'ruhn is a rumor mill that develops the story of the city and
       triggers the beginning of new quests.
     - NPCs will know each other; some are friends, some are enemies.
     - New books.


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	5. VERSION HISTORY

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     Version 1.30

     - Cleaned altered house ownership from previous versions.
     - Removed quests and dialog entries made obsolete by LGNCP Ald'ruhn 
       supplement. Slowly by degrees all of the content of the original 
       release will be re-written in the expanding supplement.

     Version 1.20

     - Dialog, objects, and cells thoroughly cleaned of unnecessary or
       unintended changes that could contribute to mod conflicts.
     - Removed quests and disabled dialog made obsolete by LGNCP Ald'ruhn 
       supplement. Slowly by degrees all of the content of the original 
       release will be re-written in the expanding supplement.

     Version 1.13

     - Restored all of the global variables that were inadvertently 
       removed while cleaning version 1.12.

     Version 1.12

     - Cleaned dialog conflicts, particularly with Pax Redoran.
     - Resolved conflict that was breaking Tribunal main quest line.
     - Established a permanent date-stamp for future updates and for
       establishing proper load order for LGNPC mods.
     - Re-numbered local reference index to reduce the likelihood of
       local reference conflicts with other mods.

     Version 1.10

     - Re-structured dialog to decrease likelihood of conflicts with other 
       mods, and prepare it for merging with other LGNPC mods.
     - Disabled some quests that were broken and/or breaking official quests.
     - Updated dialog for some key Redoran NPCs for consistency with Pax 
       Redoran.

     Version 1.02

     - Fixed an error where Vonden Mano's dialog would loop if the player
       isn't a member of Redoran.
     - Fixed a bug with Galthragoth's quest.
     - Fixed a minor bug with the Skooma factory quest.

     Version 1.01

     - Fixed a minor bug with Dagoth Fyr's quest.
     - Unlocked Bolvyn Venim's quests.
     - Unmerged the "Persuasion Response Expansion" mod.

     Version 1.00

     - Initial public release


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	6. COMPATIBILITY

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     This plug-in depends on Morrowind only.

     Do not use merged dialogues.esp (from TESTool) with this plug-in (or 
     any other LGNPC installment)!

     LGNPC Aldruhn has been cleaned with tes3cmd, date-stamped and local 
     reference indexes re-numbered with Wrye Mash.  If you open this mod 
     in the game editor, use Wyre Mash to preserve the date stamp and
     local object reference index:

          Date stamp: 6/1/2008/11:00:00 PM
          Starting local reference index: 47759

     Changing these values could result in conflicts with other mods.

     CONFLICTS:
 
    - Several official NPCs have scripts added to them that could create 
      conflicts with other mods that alter the same NPCs in some way. 
      Such conflicts may be resolved by merging objects using a third 
      party utility.


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	7. ACKNOWLEDGEMENTS

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     All work was done by Dark Master, Max aka Nobody, Jesterking, 
     Beornica, Cryptic, Cyrano, Persian Paladin, Amberfire, Flyspeck, 
     Hairy Lee, Akatosh, Monolith, Orange Trash Face, Dope Hat Man, Rane, 
     Kashazz, John The Wingless Burnett, Wolvie, Dream, Iudmin, FofA, 
     OldeCow, PrinceOfShadows, Gina and Freestyle.

     We feel a special mention should go to:

     Max a.k.a. ~NOBODY~ for loads of hard work and tireless dialogue
     writing, spell checking, mod testing, retesting and script designing.

     Thanks to Kir for his assistance in proofreading all dialog content.

     Dream for letting us use a miniature novel he'd written for another
     mod as part of a quest.

     Persian Paladin for producing over twenty NPCs.

     John 'The Wingless' Burnett for some of the best, most detailed
     dialogue and quests I've seen anywhere, and for being near
     fanatical in his commitment and speed.

     Fable for continually supporting our efforts over at GameBanshee.

     Special thanks to our testers: Gravy, hickmanj, Princess Stomper,
     boethiah, aslfaloth, terrett101, Pester, and Myrabell Narsil.

     NOTE: We are really sorry if someone was missed. If you have done
     anything for the project, and can't find your name here, please
     contact us as soon as possible.

     Update of versions 1.10 and later completed by cyrano and Ostar.

     Thanks to the Morrowind modding community for advice and shared
     wisdom, and Bethesda Softworks for providing the game editor that
     makes this plug-in possible.


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	8. COPYRIGHT

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     This plug-in is freely distributable and modifiable as long as this 
     readme file accompanies it and due credit is given to the original
     authors and other contributors of this mod.

     By downloading and running this plug-in you acknowledge the following:

     - That you have read, understood and accept the information in this
       readme.
     - That you agree the creators of this plug-in bear no responsibility
       for damage to your saved games, and your computer hardware and 
       software.


     For LGNPC project queries please contact Cyrano: cyran0@earthlink.net


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     The Elder Scrolls, Morrowind, etc. are property of Bethesda Softworks