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                        The Elder Scrolls III: Morrowind

                           Less Generic NPCs Project
	                LGNPC Indarys Manor version 1.60


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     Index:

     1. Description
     2. Installation
     3. Using the plug-in
     4. Features
     5. Version history
     6. Compatibility
     7. Acknowledgements
     8. Copyright


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	1. DESCRIPTION

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     Less Generic NPC mods provide unique dialogue filtered for individual 
     NPCs that replaces the generic responses usually encountered and 
     create individual personalities and backstories.

     LGNPC Indayrs Manor adds new dialogue and develops the personality of 
     every NPC at the Redoran stronghold at Bal Isra. Their characters are 
     further developed as the player investigates seven new quests.


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	2. INSTALLATION

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     This archive consists of a plug-in module (.esp), a readme and 
     walkthrough file (.txt).

     Unzip the archive into your Morrowind\Data Files directory, or manually
     copy LGNPC_IndarysManor.esp into your Morrowind\Data Files folder.
     If asks to overwrite, choose [Yes].

     
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	3. USING THE PLUG-IN

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     From the Morrowind Launcher, open Data Files and check the box next to
     LGNPC_IndarysManor.esp

     This plug-in depends on Morrowind only.

     It can be used with a new game or an existing saved game.

     Users of LGNPC Indarys Manor since version 1.50:
       Your existing saves will not require cleaning. Simply uncheck your 
       current version in your data files and check version 1.60. Ignore 
       the warning, they will disappear after your next save.

     Users of versions of LGNPC Indarys Manor earlier than 1.50:
       Substantive changes have been made and your existing saved games will
       not run unless they are first 'cleaned' using a utility such as 
       Wrye Mash.

     If your game is saved indoors in Indarys Manor, go outside and re-save 
     before activating this plugin. Otherwise the game might crash. After 
     it is activated however, it is safe to save anywhere.

     Do not use with an earlier version of LGNPC Indarys Manor. This plugin 
     is a replacement not a patch.

     It is recommended that you make a backup of your current game before
     using this plug-in. It may spare you much grief should you encounter
     problems or conflicts that result in your un-installing the mod.


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	4. FEATURES

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     LGNPC Indarys Manor creates unique dialog for 18 existing NPCs. There 
     are 1200 new dialog entries covering 410 new and existing topics.

     We offer 4 new quests and 3 'events' - available only to Redoran 
     players. 

     Indarys Manor complements and is complimented by LGNPC Pax Redoran, 
     Vivec Redoran, Ald'ruhn, Maar Gan, and Khuul, and it is recommended 
     that they be used together.

     Some highlights include:

     - Investigate the source of an outbreak of soul sickness.
     - Delight as your retainers fall in love and get married.
     - A new Redbook is available for when the player becomes archmaster
       of House Redoran.
     - Additional dialogue for any guards or caravaner added by other mods.

     Refer to LGNPC_IndarysManor_Walkthrough.txt for assistance with any 
     of the quests introduced by this mod.


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	5. VERSION HISTORY

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     Version 1.60

     - Created an alternative path for completing 'Twin Lamps' A Recruit in
       Bal Isra' in the event the player previously cleared Assarnud.
     - Restored original graphics associated with books and notes to make 
       their appearance consistant with player-selected graphics replacers.
     - The quest *Share a Bed* is no longer available.

     Version 1.51

     - Fixed breaking of third stage of stronghold construction.

     Version 1.50

     - Dialogue, objects, and cells thoroughly cleaned of unnecessary or
       unintended changes.
     - Fixed bugs identified in earlier release as well as others problems
       not reported.
     - Duplicated some existing cells featured in quests to avoid conflicts
       with official quests and other mods.
     - Established a permanent date-stamp for future updates and for
       establishing proper load order for LGNPC mods.
     - Re-numbered local reference index to reduce the likelihood of
       local reference conflicts with other mods.
     - Updated dialog for Aryni Orethi and Fathusa Girethi to be compatible
       with LGNPC Ald'ruhn supplement.
     - Restored Morrowind-only dependency by removing references to the 
       Tribunal function SetJournalIndex.

     Version 1.45

     - Fixed a bug with the missing husband quest.

     Version 1.40

     - Fixed a bug with the soul sickness quest.

     Version 1.30

     - Fixed a couple of quest bugs.
     - Added new dialogue.
     - Made compatible with LGNPC PAX Redoran.

     Version 1.20

     - Fixed some dialogue errors, and made less generic.
     - Made compatibile with LGNPC Vivec Redoran

     Version 1.10

     - Fixed a conflict with Wakim's Improvements.
     - Added dialogue for Banden Indarys for non-Redoran players.

     Version 1.01

     - Initial public release


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	6. COMPATIBILITY

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     This plug-in depends on Morrowind only.

     Do not use merged dialogues.esp (from TESTool) with this plug-in (or 
     any other LGNPC installment)!

     LGNPC Indarys Manor has been cleaned with tes3cmd, date-stamped and
     local reference indexes re-numbered with Wrye Mash. If you open this
     mod in the game editor, use Wyre Mash to preserve the date stamp and
     local object reference index:

          Date stamp: 6/28/2008/11:00:00 PM
          Starting local reference index: 44759

     Changing these values could result in conflicts with other mods.

     LGNPC_IndarysManor is fully compatible with Redoran stronghold 
     expansion modules including Indarys Unleashed, SOM Indarys Expanded, 
     AKR Indarys Greathouse, and Centurions Stronghold Extension.

     Recommended to load after HotFusion's "Dreamers Awakened".

     CONFLICTS:
 
     - "Vampire Embrace" by Cortex shares a dialogue filter with many 
       LGNPC mods that could result in unexpected problems in both mods.


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	7. ACKNOWLEDGEMENTS

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     The concept, most of the dialogue and quests were written by Ostar.
     The dialog for Aryni Orethi and Fathusa Girethi was originally written
     for LGNPC Ald'ruhn supplement.
     Cyrano helped with scripting, testing, and made other contributions.
 
     A script and a few other things for the 'soul sickness' quest are 
     from HotFusion's "Dreamers Awakened".

     Thanks to the Morrowind modding community for advice and shared
     wisdom, and Bethesda Softworks for providing the game editor that
     makes this plug-in possible.


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	8. COPYRIGHT

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     This plug-in is freely distributable and modifiable as long as this 
     readme file accompanies it and due credit is given to the original
     authors and other contributors of this mod.

     By downloading and running this plug-in you acknowledge the following:

     - That you have read, understood and accept the information in this
       readme.
     - That you agree the creators of this plug-in bear no responsibility
       for damage to your saved games, and your computer hardware and 
       software.

     Do not upload this plug-in for distribution without permission from
     LGNPC. This is necessary to maintain and update the mod as necessary.


     For LGNPC project queries please contact Cyrano: cyrano.tkn@gmail.com


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     The Elder Scrolls, Morrowind, etc. are property of Bethesda Softworks