     **********************************************************************

                        The Elder Scrolls III: Morrowind

                           Less Generic NPCs Project
	               LGNPC Vivec Redoran version 1.70


     **********************************************************************

     Index:

     1. Description
     2. Installation
     3. Using the plug-in
     4. Features
     5. Version history
     6. Compatibility
     7. Acknowledgements
     8. Copyright


     **********************************************************************

	1. DESCRIPTION

     **********************************************************************

     Less Generic NPC mods provide unique dialogue filtered for individual 
     NPCs that replaces the generic responses usually encountered and 
     create individual personalities and backstories.

     LGNPC Vivec Redoran adds new dialogue and develops the personality of 
     every NPC in the Redoran Canton in Vivec. Their characters are further 
     developed through extended services and as the player investigates 
     eleven new quests.


     **********************************************************************

	2. INSTALLATION

     **********************************************************************

     This archive consists of a plug-in module (.esp), a readme and 
     walkthrough file (.txt), and new meshes.

     Unzip the archive into your Morrowind\Data Files directory. The 
     archive is bundled so the new graphic elements are placed in the 
     appropriate folder. If a problem is encountered, manually copy the 
     files according to the following directory tree:

     Data Files (.esp and .txt placed here)
          Meshes (.nif placed in following folders)
               cyr

     If asks to overwrite, choose [Yes].

     
     **********************************************************************

	3. USING THE PLUG-IN

     **********************************************************************

     From the Morrowind Launcher, open Data Files and check the box next to
     LGNPC_VivecRedoran.esp

     This plug-in depends on Morrowind only.

     It can be used with a new game or an existing saved game.

     Users of LGNPC Vivec Redoran version 1.40 or later:
       Version 1.70 makes no changes to cells or objects therefore it will 
       not be necessary to clean your saved games. Simply un-plug the 
       existing version and plug-in version 1.51. Ignore the warning, they 
       will disappear after you save.

     Users of versions of LGNPC Vivec Redoran earlier than 1.40:
       Substantive changes have been made and your existing saved games 
       will not run unless they are first 'cleaned' using a utility such as 
       Wrye Mash.

     If your game is saved indoors, in Vivec Redoran, go outside, and 
     re-save before activating this plugin. Otherwise the game might crash. 
     After it's activated however, it is safe to save anywhere.

     Do not use with an earlier version of LGNPC VIvec Redoran. This plugin 
     is a replacement not a patch.

     It is recommended that you make a backup of your current game before
     using this plug-in. It may spare you much grief should you encounter
     problems or conflicts that result in your un-installing the mod.


     **********************************************************************

	4. FEATURES

     **********************************************************************

     LGNPC Vivec Redoran creates unique dialogue for 36 existing NPCs. 
     Just try to penetrate the stoic reserve of Redoran of this Vivec 
     canton - You will be well rewarded. They are actually rather pleasant 
     company once you get to know them.There are over 1800 new dialogue 
     entries covering 160 new and existing topics.

     We offer 11 new quests - the availablity of most are restricted by 
     the player's faction association. Redoran and Temple players will 
     enjoy more opportunities than members of other factions.

     Vivec Redoran complements and is complimented by LGNPC Pax Redoran, 
     Indarys Manor, Ald'ruhn, Maar Gan, and Khuul, and it is recommended 
     that they be used together.

     Some highlights include:

     - Perform deeds of compassionate for a kindly priest.
     - Investigate crimes and expose injustice.
     - Confirm or shatter a legend of an ancient evil lurking in the 
       underworks.

     Refer to LGNPC_VivecR_Walkthrough.txt for assistance with any of the 
     quests introduced by this mod.


     **********************************************************************

	5. VERSION HISTORY

     **********************************************************************

     Version 1.70

     - Redoran players are no longer expelled for completing writs against 
       Redoran targets if the assassination was not observed.
     - Restored original graphics associated with books and notes to make 
       their appearance consistant with player-selected graphics replacers.
     - Minor quest bug and dialogue fixes

     Version 1.62

     - Edited dialogue for spelling and grammatical errors.
     - Quest/dialogue bug fixes.

     Version 1.61

     - Single bug fix for topic 'Rimilla'

     Version 1.60

     - Complete re-editing of dialogue for spelling and grammatical errors.
     - Quest/dialogue bug fixes.

     Version 1.50

     - Fixed bug that broke official Imperial Legion quest Maiden's Token.
     - Improved reliability of performance of King Rat quest.
     - Added LGNPC NoLore functionality for a few NPCs.
     - Restored Morrowind-only dependency by removing references to the 
       Tribunal function SetJournalIndex.

     Version 1.42

     - Removed dependency on expansions introduced by the inclusion of a 
       Tribunal function in a script.
     - Cleaned dialogue entries that could have contributed to mod conflicts.
     - General dialogue changes and expanding quest options.

     Version 1.41

     - Fixed relic references from earlier versions that might have
       resulted in crashes to desktop.

     Version 1.40

     - Dialogue, objects, and cells thoroughly cleaned of unnecessary or
       unintended changes.
     - Fixed bugs identified in earlier release as well as others problems
       not reported.
     - Duplicated some existing cells featured in quests to avoid conflicts
       with official quests and other mods.
     - Established a permanent date-stamp for future updates and for
       establishing proper load order for LGNPC mods.
     - Re-numbered local reference index to reduce the likelihood of
       local reference conflicts with other mods.

     Version 1.30

     - Fixed typos.

     Version 1.20

     - Fixed a bug with the House War quest, some spelling errors and added 
       optional Book Rotate compatibility. Gave the LGNPC treatment to three 
       more NPCs: Gudling the Rascal, Badbog gra-Shug and Daric Bielle.

     Version 1.10

     - Made some NPCs even less generic, and ensured compatibility with 
       LGNPC PAX Redoran and LGNPC Secret Masters. Fixed a bug involving the 
       Saren quest.

     Version 1.00

     - Initial public release


     **********************************************************************

	6. COMPATIBILITY

     **********************************************************************

     This plug-in depends on Morrowind only.

     Do not use merged dialogues.esp (from TESTool) with this plug-in (or 
     any other LGNPC installment)!

     LGNPC Vivec Redoran has been cleaned with tes3cmd, date-stamped and 
     local reference indexes re-numbered with Wrye Mash. If you open this 
     mod in the game editor, use Wyre Mash to preserve the date stamp and 
     local object reference index:

          Date stamp: 6/29/2008/11:00:00 PM
          Starting local reference index: 43759

     Changing these values could alter load order and generate errors when 
     loading saved games.

     CONFLICTS:
 
     - "Vampire Embrace" by Cortex shares a dialogue filter with many 
       LGNPC mods that could result in unexpected problems in both mods.

     - To manage conflicts that could arrise with other mods that alter 
       the cells 'Vivec, Redoran Underworks' and 'Vivec, St. Delyn Canal 
       North-Two', a duplicate of each cell has been created: 'Vivec,  
       Redoran Underworks' and 'Vivec, St Delyn Canal North-Two'. New 
       doors overlay the original doors to provide access. Should it be 
       necessary to enter the original cells, one or more of the new doors 
       can be disabled through the console. The door IDs are:

         jo_ex_vivec_grate_01 (located in Vivec, Redoran (3,-11))
         jo_in_v_s_trapdoor_01 (located in Vivec, Redoran Canalworks)
         jo_vivic_st_delyn_north_two (located in Vivec, St. Delyn (3,-12))

       Open the console by pressing the tithe '~' key, click on the door
       and type:

         Disable

       The original door will now be revealed providing access to the 
       original cell.


     **********************************************************************

	7. ACKNOWLEDGEMENTS

     **********************************************************************

     The concept, most of the dialogue and quests were written by Ostar.
     Cyrano helped with scripting, testing, and made other contributions.
 
     Thanks to Kir for his assistance in proofreading all dialog content.

     Thanks to the Morrowind modding community for advice and shared
     wisdom, and Bethesda Softworks for providing the game editor that
     makes this plug-in possible.


     **********************************************************************

	8. COPYRIGHT

     **********************************************************************

     This plug-in is freely distributable and modifiable as long as this 
     readme file accompanies it and due credit is given to the original
     authors and other contributors of this mod.

     By downloading and running this plug-in you acknowledge the following:

     - That you have read, understood and accept the information in this
       readme.
     - That you agree the creators of this plug-in bear no responsibility
       for damage to your saved games, and your computer hardware and 
       software.

     Do not upload this plug-in for distribution without permission from
     LGNPC. This is necessary to maintain and update the mod as necessary.


     For LGNPC project queries please contact Cyrano: cyrano.tkn@gmail.com


     **********************************************************************

     The Elder Scrolls, Morrowind, etc. are property of Bethesda Softworks