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                  The Elder Scrolls III: Morrowind
                Less Generic NPC Project: Ald Velothi
                           version 1.20


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     1. INSTALLING THE PLUGIN

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  1- Place "lgnpc_AldVelothi_v1_20.esp" into your "Morrowind\Data Files"
	folder. If asks to overwrite, choose "Yes".

  2- Activate "lgnpc_AldVelothi_v1_20.esp" from the Morrowind Launcher.


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     2. What it does?

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	The village is a racist one. While scouting the NPC's, we
noticed that it was exclusively Dunmer, and we decided to build a
story around that. In a shack near the top of the town there is a
woman who enjoys inciting racial hatred, she speaks particularly
nastily of Khajiits. Not everyone in the town believes her
propaganda, but those who do are under the impression that
Ald Velothi is the best thing since sliced bread (which by the way
have never been discovered in Morrowind). The town Hetman, who is
an idiot and the author of Ashland Hymns, is hanging about near
the docks. There is a story involving a daughter and her mother
- the father is long gone and you can find out both sides of this
story by talking to both the daughter at the water front and the
frail mother in the family home.

If you find yourself with time on your hands, ask around; you may
learn of the sticky end that befell the only non-Dunmer resident
ever to live here... Ask around a bit more and you may find the
murderer... It's not as obvious as it seems - in fact this person
doesn't seem to be racist at all. Ahh, the effects of peer pressure.

The Hetman is located inside the outpost at the top of the town.
He now gives you details for the quest involving the kidnapped
pilgrim. If you return her safely, he begins to see past the
propaganda that the racist lady is spewing out and realizes that
maybe outlanders aren't all that bad.

Due to the way the guards work in Morrowind, we could not give them
unique dialogue to avoid conflicts with other plugins, since the
guards are not individuals, but clones.


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     3. Version History

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*Version 1.20
	Re-structured dialog to decrease likelihood of conflicts 
 	with other mods, and prepare it for merging with other 
 	LGNPC mods.

	cleaned NPCs of noLore script to decrease likelihood of 
 	conflicts with other mods.

	Restored quest for the rescue of Medura Seran, including
	multiple pathways for completion.

*Version 1.1
	Major revision.

*Version 1.03
	Solved the problem with "..." showing as "a".
	Corrected several typos.

*Version 1.02
	Cleaned.

*Version 1.01
	Corrected one NPC who said 'Bal Isra when they should
	have said 'Ibar-Dad'.
	
	Corrected a number of typos and grammer errors.

*Version 1.00
	First public release.


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     4. Compatibility & Requirements

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	Requires Morrowind


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     5. Save Games

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	It doesn't have any impact on the save games. You may recieve
several error messages, if you run a savegame without it after
using the mod. It is safe to ignore them, and they will disappear
when you resave the game.


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     6. Address & Usage

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	All work was done by bl4k3, Dark Master 
and Max a.k.a. ~NOBODY~

Updates and testing of version 1.20 completed by cyrano.


We do not want the big websites to gain a monopoly over our mods,
and if you want to host any of them, please contact us at
max99x_nobody@yahoo.com. Any hosting of the mod without permission
is forbidden. Permission will almost certianly be granted, and this
is just a saftey measure.


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      7. Other

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	We have no relation at all to Joe Stevens, who created the
first lgnpc for Seyda Neen - we just felt that it was time for all
of Morrowind to have a history... So we did a small town, but
there will be more in the future. If you are interested in helping
with the project contact one of us. Be sure to send a sample of
the type of dialogue you would write. And even if you only have
an idea for one NPC backstory, we want to hear it!


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The Elder Scrolls, Morrowind, etc. are property of Behthesda Softworks